
Job description
Huawei Canada has an immediate 12-month contract opening for a Senior Engineer - Rendering (Android).
About the team:
The Software-Hardware System Optimization Lab continuously improves the power efficiency and performance of smartphone products through software-hardware systems optimization and architecture innovation. We keep tracking the trends of cutting-edge technologies, building the competitive strength of mobile AI, graphics, multimedia, and software architecture for mobile phone products.
About the job:
Contribute to and drive the development of core rendering systems and graphics features across various computing architectures (CPU, GPU, and NPU).
Assist in maintaining and iterating on the Android rendering architecture within Unreal Engine, ensuring high performance and maintainability.
Be responsible for performance optimization efforts, including profiling, identifying, and solving performance bottlenecks on mobile hardware.
Support technical design and prototyping efforts, helping to explore and implement cutting-edge AI-driven rendering techniques.
Help foster a culture of quality and growth by participating in code reviews and sharing technical knowledge with other team members.
Collaborate closely with other disciplines such as artists and designers to achieve project goals and ensure the highest quality visual standards.
Job requirements
About the ideal candidate:
5+ years of professional software engineering experience with a focus on real-time graphics and rendering systems.
Strong proficiency in modern C++ and a solid understanding of data-oriented design principles and software architecture for high-performance systems.
Deep, hands-on expertise with modern graphics APIs (Vulkan is a core requirement; OpenGL and Metal are also valuable).
In-depth understanding of Unreal Engine's rendering pipeline (RHI, rendering passes, and the material system).
Proven experience shipping at least one product or title, with demonstrable contributions to the rendering engine or graphics performance.
Familiarity with low-level performance profiling and optimization on mobile hardware using tools such as Unreal Insights, Android GPU Inspector (AGI), RenderDoc, or platform-specific profilers.
Bachelor's or Master's degree in Computer Science or a related field, or equivalent professional experience.
Bonus Points:
Experience with GPU-driven rendering pipelines or compute shaders for graphics tasks.
Familiarity with machine learning concepts and their application in rendering.
Experience writing and optimizing shaders in SPIR-V.
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