Job description
Our team has an immediate internship opening for an Engineer.
Responsibilities:
- Working closely with internal R&D divisions, implement real-time rendering systems.
- Develop rendering techniques including shaders and content pipeline.
- Profile and optimize GPU / CPU performance.
The target annual compensation (based on 2080 hours per year) ranges from $56,000 to $79,000 depending on education, experience and demonstrated expertise.
Job requirements
What you’ll bring to the team:
- Solid programming skills in C/C++ over 3 years.
- Work experience in the CG field of 2 years or more with hands-on experience developing of real-time rendering and features.
- Good knowledge of the CG field.
- Experience with at least one of the following APIs: Vulkan, OpenGL, DirectX.
- Experience with existing game engines such as UE, Unity or others.
- Good communication and documentation skills.
- Bachelors of Science or higher in Computer Science, Electronics Engineering or related field.
or
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