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Intern Engineer - Graphics

  • Vancouver, British Columbia

Job description

Our team has an immediate internship opening for an Engineer.


  • Working closely with internal R&D divisions, implement real-time rendering systems.
  • Develop rendering techniques including shaders and content pipeline.
  • Profile and optimize GPU / CPU performance.

The target annual compensation (based on 2080 hours per year) ranges from $56,000 to $79,000 depending on education, experience and demonstrated expertise.

Job requirements

What you’ll bring to the team:

  • Solid programming skills in C/C++ over 3 years.
  • Work experience in the CG field of 2 years or more with hands-on experience developing of real-time rendering and features.
  • Good knowledge of the CG field.
  • Experience with at least one of the following APIs: Vulkan, OpenGL, DirectX.
  • Experience with existing game engines such as UE, Unity or others.
  • Good communication and documentation skills.
  • Bachelors of Science or higher in Computer Science, Electronics Engineering or related field.