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Intern Researcher - Graphic Rendering

    • Vancouver, British Columbia
  • ebddr

Job description

Huawei Canada has an immediate 12-month contract opening for an Intern Researcher.

About the team:

The Software-Hardware System Optimization Lab continuously improves the power efficiency and performance of smartphone products through software-hardware systems optimization and architecture itnnovation. We keep tracking the trends of cutting-edge technologies, building the competitive strength of mobile AI, graphics, multimedia, and software architecture for mobile phone products.


About the job:

  • Research in the newest graphics and rendering algorithms and trends like 3DGS and Neural Rendering.

  • Deep insight into the developments and trends of rendering technologies, shaders, and recent research in the field.

  • Consider algorithm and pipeline optimizations for mobile platform and chipsets.

  • Build prototype and profile for the various graphics topics across different devices and platforms like PC and mobile phone.

  • Closely work with internal R&D divisions.

The target annual compensation (based on 2080 hours per year) ranges from $78,000 to $168,000 depending on education, experience and demonstrated expertise.

Job requirements

About the ideal candidate:

  • Work or research experience in CG/CV field, experiences working with of real-time rendering and features is an asset.

  • Knowledge of neural rendering or 3DGS related fields.

  • Experience with some of the following APIs: Vulkan, OpenGL, DirectX.

  • Familiarity with the graphics pipeline and various graphics topics such as ray tracing, PBR/BRDF, global illumination, etc.

  • Experience with existing game engines such as UE, Unity or others is an asset.

  • Excellent communication and documentation skills.

  • Masters or higher degree in Computer Science, Electronics Engineering or related field.

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