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Researcher - Computer Graphics

  • Montreal, Quebec

Job description

Our team has an immediate permanent opening for a Researcher - Computer Graphics.

Job Description:

  • Partner with colleagues to discuss project needs and ideas + assess technical feasibility.
  • Document and share your research prototype programming knowledge + recommend our best practices.
  • Engage with the research community at large, including university collaborations, intern recruiting and mentorship, and publishing and participation in top-tier conferences.

Job requirements

What you’ll bring to the team:

  • A track record of research impact, including high quality publications in Computer Graphics
  • Solid software engineering skills
  • Master's degree in Mathematics, Computer Science, Computer Engineering, or equivalent
  • Proficiency in C/C++/Python/Java & advanced mathematical and analytical capabilities
  • Energetic, self-motivated and execution-oriented individuals that are passionate about computer graphics
  • A collaborative and innovative spirit
  • Ph.D. in computer graphics or related area is an asset
  • Knowledge of GPU architectures and APIs is an asset
  • Experience in a field related to computer graphics is an asset
  • Hands-on experience in physically based rendering is an asset
  • Hands-on experience in physics simulation and animation is an asset
  • Hand-on experience in game engine like UE, Unity and O3DE is an asset
  • Knowledge of distributed computing system is an asset