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Job description
Huawei Canada has an immediate permanent opening for a Senior/Principle Rendering Engineer - 3D
About the team
Huawei’s Vancouver Research Center is invested in advanced technology research, architecture design and strategic technical planning. Our rendering graphics development department focuses on advanced rendering techniques for real time 3D photorealistic rendering and modeling aiming towards leading technological solutions for the Metaverse. We develop real time rendering for multiple platforms and APIs including DX12, Vulkan and more, targeting PC, mobile and cloud rendering. Our mission is to bring the world the best possible visual quality. We are now in the process of hiring passionate graphics researchers and engineers to work on the most innovative rendering technologies and pipelines. If you are passionate about rendering, enjoys researching, implementing and leading graphic techniques and developers, come join us!
About the job
Inspire and mentor developers and bring vast knowledge to the group.
Independently lead the development of rendering systems and areas of R&D.
Mentor younger team member and provide professional guidance and expertise.
Deep insight into the development trend of rendering technologies, shaders, and recent current research in the field.
In charge of the development, debugging and optimization of key features for rendering engine and responsible for the competitiveness.
Lead close work with internal R&D divisions.
The base salary for this position ranges from $120,000 to $230,000 depending on education, experience and demonstrated expertise
Job requirements
About the ideal Candidate
Solid programming skills in C/C++ over 7 years.
Current work experience in the CG field of 5 years or more with hands-on development of real-time rendering and features.
Experience with some of the following APIs: Vulkan, OpenGL, DirectX.
Experience with existing game engines such as UE, Unity or others.
Excellent communication and documentation skills.
Bachelors of Science or higher in Computer Science, Electronics Engineering or related field.
Shipped 1-2 AAA games OR led advanced run time graphics team and product to completion.
Good knowledge of various topics in the CG field such as
PBR / BRDF
Real-time ray tracing or global illumination
Rendering pipelines
Direct lighting and shading
Water & Simulation
Hair technology
Run time Cloud Rendering
or
All done!
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